Weapons.txt文件引导

有好用的模组,请联系版主发布,经用户体验好的,将获得神秘奖励
回复
Uldyssian
帖子: 34

Weapons.txt文件引导

帖子 Uldyssian »

Weapons.txt文件引导。 作者:galaxys


name: 物品的指导名字,注释用;

type:itemtypes.txt里的代码;

type2: itemtypes.txt里的代码;

code: 物品代码,不能重复;3个字母或数字;

alternategfx: 装备上后,角色的动画。比如,歌德盾牌这一列是KIT,野蛮人(BA)装备了这种盾牌
(SH)的普通攻击动画(A1)就是BASHKITA11HS.DCC。最后3个字母见WCLASS列;

namestr: 字符串键名;

version: 版本;

compactsave: 存档是否压缩(如果这个物品的属性只有一种,就不用记录它的属性了);

rarity: 0 = 从装备架中剔除此类物品的任何信息;1或者更大的数字可以调整此类物品的掉宝率。说明:你至少应该拥有1个以上的此项数值不为零的装备,否则游戏就会出错而无法正常运行;

spawnable: 是否能够被NPC出售。说明:这里是能否被出售的关键设定,它高于其它位置(相关TXT文件)的设定。1=能够被NPC出售,0=无法出售;

mindam: 单手最小伤害;

maxdam: 单手最大伤害;

1or2handed: 决定野蛮人能否单手拿起一件双手武器;

2handed: 是否双手武器;

2handmindam: 双手最小伤害;

2handmaxdam: 双手最大伤害;

minmisdam: 远程最小伤害;

maxmisdam: 远程最大伤害;

rangeadder: 近战武器的攻击范围(空手是1);

speed: 影响角色奔跑速度,越小,跑得越快;

StrBonus: 计算物理攻击力时,每100点力量加StrBonus%乘以武器的攻击力;

DexBonus: 计算物理攻击力时,每100点敏捷加DexBonus%乘以武器的攻击力;

reqstr: 力量需要(0-65535,超过65535将减去一次65535);

reqdex: 敏捷需要(0-65535,超过65535将减去一次65535);

durability: 耐久(0-255,超出的部分同上);

nodurability: 为1时,不会损坏;

level: 等级;

levelreq: 等级需要;

cost:价格;

gamble cost:无用参数,仅作为参考;

magic lvl: 物品魔法属性需要的级别;

auto prefix: 成组的魔法前后缀,同automagic.txt文件关联;

OpenBetaGfx: 无用参数;

normcode/ubercode/ultracode: 物品对应的普通,扩展,精华物品代码,在升/降级时使用;

wclass/2handedwclass: 决定攻击动画所用DCC文件名的最后3个字母;

component: 角色使用此物品时,采用哪一层(Layer);同composit.txt文件关联;

hit class: 敌人被击中时的声光效果;

invwidth: 宽;

invheight: 高;

stackable: 是否为一个整体(比如说“弓箭”);1=是,0=不是;

minstack:作为整体的最小数目;

maxstack: 作为整体的最大数目;

spawnstack: 随机生成时的数目;

flippyfile: 掉出时的动画;

invfile: 在物品栏里所用的图象;

uniqueinvfile: 暗金物品在物品栏里所用的图象;

setinvfile: 套装物品在物品栏里所用的图象;

hasinv: 能否打孔;

gemsockets: 孔的最大数目;

gemapplytype: 宝石的效果:0武器,1甲胄和帽子,2盾牌;

special: 无用;

useable: 能否右键使用;

dropsound: 掉下时的音效;

dropsfxframe: 音效的帧数;

usesound: 使用时的音效;

unique: 是否总是暗金。任务物品专用;

transparent: 未知;

transtbl: 未知;

quivered: 是否弹药;

lightradius: 无用;

belt:同belts.txt中的数字ID(定义药水的放置数量);

quest: 任务ID,任务物品用;

questdiffcheck: 是否任务物品;

missiletype: 投掷时用的投射物(missiles.txt里的ID) ;

durwarning: 投掷时,剩下多少时警告;

qntwarning: 投掷时,剩下多少时警告;

gemoffset: 未知;

bitfield1: 1,皮革制;3,金属制;

VendorsMin: NPC出售这件物品时的最小数量;

VendorsMax: NPC出售这件物品时的最大数量;

VendorsMagicMin: NPC出售这件物品时其所能包含的魔法属性的最少项;

VendorsMagicMax: NPC出售这件物品时其所能包含的魔法属性的最多项;

vendorsMagicLvl: 魔法类物品在出售时所能包含的最大的魔法前后缀级别。说明:同MagicPrefix.txt、MagicSuffix、AutoMagic三个文件关联;

Source Art: 无用参数;

Game Art: 无用参数;

Transform and invTrans: 索引,告诉程序使用哪一个整体动作;

SkipName: 是否跳过最初的名称,比如说:viper amulet;

NightmareUpgrade: 在“恶梦”难度下,此种物品的出售代码(xxx=无变化);

HellUpgrade: 在“地狱”难度下,此种物品的出售代码(xxx=无变化);

nameable: 是否能够被重命名(如ACT5中的Q3);1=允许;0=不允许;

PermStoreItem: 物品是否总有出售。
Morrisspoexy
帖子: 2388

qvnv Busloads of migrants arrive in Denver, sources say

帖子 Morrisspoexy »

Nyxp Phil Williams discusses the the GOP harassment scandal in Tennessee
Over 100,000 Verizon wireless customers reported experiencing a service outage Monday morning, according to the tech outage aggregate tracker Downdetector. Based on Downdetector s outage map, most of the service issues are being reported on the East Coast in cities like New York and Atlanta. There have also bee stanley cup n reports of outages in Chicago, Denver, Omaha and Indianapolis. Verizon users also voiced concerns about signal issues on social media starting around 11 a.m. ET. Several said troubleshooting methods like cutting phones on and off did not appear to help. RELATED STORY | Still no service Tips for reconnecting your phone after widespread Verizon ou stanley cup tageThe wireless company said on X it was aware of an issue impacting customers and was working to solve it. We are aware of an issue impacting service for some customers. Our engineers are engaged and we ar stanley cup e working quickly to identify and solve the issue.mdash; Verizon News @VerizonNews September 30, 2024 In a statement provided to Scripps News, Verizon said, Hi Taylor, starting 9 AM Eastern time this morning, some Verizon wireless customers are experiencing connectivity issues. Our engineering teams are working dilig Wqfm College betting scandals shine light on campus wagering
BILLINGS 鈥?A 60-year-old jordan Billings man invited two state parole officers into his home east of downtown Tuesday before shooting multiple rounds at both and engaging in a two-hour standoff with law enforcement, according to court documents filed Friday.Michael Jeffrey Anderson was charged with two counts of attempted deliberate homicide for shooting at the two Montana Department of Corrections officers, identified Allan Kitterman and Derrek Skinner, Yellowstone County prosecutors stated in charging documents. Both charges include a adidas campus weapons enhancement.Anderson made his first appearance in Yellowstone County Justice Court Friday. Kitterman and Skinner, who were not injured, are on paid administrative leave after they fired back, which is standard procedure for officer-involved shootings.According to the documents, Kitterman and S nike dunk kinner went to the residence at 1611 Second Ave. N. after trying to reach Anderson by phone to inform him he was selected for a random drug test.After knocking and receiving no response, the two officers walked to the back of residence, where they saw Anderson smoking a cigarette inside. Kitterman told Anderson they needed a urine sample and to conduct a home
回复